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AI Insights · Timothy · January 2023

Top 5 City Building Games Performance in Europe Q4 2022

Discover the performance trends of the top 5 city building games on a unified platform in Europe during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 City Building Games Performance in Europe Q4 2022

In the fourth quarter of 2022, the top city building games in Europe showcased diverse performance trends across various metrics. Here's a detailed look at the weekly downloads, revenue, and active users for the top 5 city building games, based on Sensor Tower data.

Плюс Сити — симулятор города experienced significant fluctuations in weekly downloads, starting strong with 44.7K in early November and peaking at an impressive 208.9K in the week of November 21. Downloads then gradually decreased, ending the quarter at around 90.6K. The game saw a notable increase in weekly active users, starting at 30.1K and reaching a peak of 548.3K by the end of December. Revenue, however, remained minimal, with only a slight peak of $2 in early December.

Craftheim - 3D Idle Lumberjack showed varied performance in weekly downloads, beginning the quarter with 93.8K and peaking at 178.8K in mid-October before declining to 44.3K by the end of December. Active users followed a similar trend, starting at 155.6K, peaking at 283.9K, and then declining to 87.3K. The game’s weekly revenue saw modest peaks, reaching $113 in the final week of December.

SimCity BuildIt maintained consistent download numbers, averaging around 60K to 70K weekly, with a notable peak of 81.5K in early December. Active users remained robust, starting at 729.1K and peaking at 805.5K in mid-December before slightly declining to 705.9K by year-end. Revenue saw several peaks, with the highest at approximately $198.7K in early December.

The Simpsons™: Tapped Out experienced consistent weekly downloads, starting at 32.7K and peaking at 56.3K in late November. Active users showed stability, starting at 548.5K and peaking at 571.1K in mid-December. The game’s revenue saw significant fluctuations, with a notable peak at $397.6K in mid-November and ending the quarter at around $94.7K.

Transport Tycoon Empire: City saw steady weekly downloads, starting at 51.6K in late September and fluctuating around 30K to 50K throughout the quarter. Active users remained relatively stable, beginning at 104.1K and ending at 93K. Revenue showed a gradual increase, peaking at approximately $21.6K in the final week of December.

For more insights and detailed data, explore Sensor Tower's comprehensive reports on app performance.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023